
Jason’s post is a good tip-of-the-iceberg introduction.

It will be an image with some text and logos on top of the gradient.ĭoing “photoshop things” without photoshop. Is your final render intended to be an image or are you generating black and white data that’s to be used elsewhere? It’s on a plane the fills the background but I might want to animate several planes coming into view and filling the background one after the other with different colors/gradients. Is the texture intended to fill a background or is it applied to the surface of some model? What color management settings are you using on your scene?
BLACK AND WHITE GRADIENT HOW TO
So step one I want to figure out how to get a gradient made in Blender to be as predictable or the same as what I’d make in photoshop. While doing this I just noticed that the basic black to white gradient in blender looks so annoyingly different from photoshop and any other gradient will also not match what I would get in photoshop. Or I can play with the contrast to get the text and logo as a mask and mask out the original background then create a new gradient background any color I want. I could grab a 1px high selection and stretch it taller in photoshop. For example I need to extend the gradient background of a jpg to be taller. I’ve got some text and a logo against a gradient background as a jpg file.

It depends largely on what you’re trying to do with that gradientĭoing “photoshop things” without photoshop.
